SideFX Houdini FX 18.5.696[WIN][x64] - GraphixTree SideFX Houdini FX 18.5.696[WIN][x64] - GraphixTree

SideFX Houdini FX 18.5.696[WIN][x64]

SideFX Houdini FX 18.5.696[WIN][x64]


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Download SideFX Houdini FX 18.5.696[WIN][x64]
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Houdini FX combines superior performance and physically realistic dynamic simulation tools to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini FX lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks.

Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes all the CORE features for a complete toolset that includes tasks such as lighting, animation or procedural modeling.

PYRO FX
Fire & Smoke
With Pyro FX , Fire and Smoke simulations look more realistic and are faster and easier to set up. The speed gains in Houdini are significant allowing for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.

Artwork by Rebelway

FLUIDS
Water & Liquids
Create realistic sims using forces such as surface tension, viscosity, and visco-elasticity. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluild forces are used to create white water effects.

Artwork by Tim van Helsdingen

PARTICLE
Dynamics
Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.

Artwork by Rebelway

DESTRUCTION FX
Bullet Rigid Body Dynamics
In Houdini FX, you can use the Bullet Rigid Body solver to create highly complex simulations of large data sets. This solver and Houdini’s own solver work with various forces, constraints and collisions for complete control.

Artwork by Jona Maluck

FINITE ELEMENTS
Solids
The Finite Element solver analyzes the stresses on an object then either bends or breaks it. FEM can also be used for soft body effects with volume preservation. This solver takes the simulation of digital destruction, and gooey slimy objects, to the next level.

RASCH by Erik Ferguson

VELLUM
Fast Cloth & Hair
New VELLUM multi-solver brings FAST cloth to Houdini along with other integrated effects such as hair, soft bodies and grains. The Vellum solver is GPU-accelerated and very easy to set up and iterate.

GRAINS
Sand & Snow
Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. The VELLUM and PBD solvers can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.

CROWDS
With Rag doll Dynamics
The crowd tools use artist-friendly shelf tools along with packed agent primitives, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for crowd layout, rag doll dynamics, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

FULLY PROCEDURAL
Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues.

FILM/TV REEL

GAMEDEV REEL

TRY FOR FREE!
FLEXIBLE
Node-based Workflow
In Houdini, every action is stored in a node. These nodes are then “wired” into networks which define a “recipe” that can be tweaked to refine the outcome then repeated to create similar yet unique results. The ability for nodes to be saved and to pass information, in the form of attributes, down the chain is what gives Houdini its procedural nature.

INTUITIVE
Artist Friendly Tools
While the nodes are what makes Houdini unique and give it power, there are lots of viewport and shelf tools that allow for artist-friendly viewport interactions. Behind the scenes, Houdini builds up the nodes and networks for you. Houdini lets artists explore different creative paths because it is easy to branch off a new node to explore alternative solutions.

Luchttann character from Ary and the Secret of Seasons by eXiin

NEXT LEVEL
VFX & Simulation
Visual effects artists gravitate to Houdini because its procedural workflow is ideal for creating sophisticated particle and dynamic simulations. Effects are typically designed to react to actions taking place in a shot and a procedural solution “automates” these reactions providing studios with more creative control and more rapid turnaround.

Artwork by Tighe Rzankowski
DIRECTABLE
Shots & Multiple Iterations
Houdini lets you make creative decisions deep into production as changes made to Houdini nodes cascade through the network to create a new and unique result. This directability is retained throughout the creative process and can be used to make last minute decisions that would be too costly in a traditional CG pipeline.

Artwork by Anastasia Opara
POWERFUL
Pipeline in a Box
Whether you are setting up a shot or building a game level, Houdini lets you create tools that can be reused many times during a project’s life cycle. Instead of simply reacting to issues and problems, you will be able to plan ahead and visualize and refine your pipeline.

Artwork by Remy Wollerich
ROBUST
Asset Creation Tools
A big benefit of Houdini’s node-based approach is the ability to encapsulate node networks into custom nodes that are shareable. Create these digital assets without writing any code then share them with other Houdini artists.

With the Houdini Engine, open assets in other applications such as Autodesk Maya, Autodesk 3ds Max, C4D, UE4 and Unity with the asset’s procedural controls available for editing in the host app.

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