Japanese 3D Environment – In-Depth Tutorial Course[Udemy] - GraphixTree Japanese 3D Environment – In-Depth Tutorial Course[Udemy] - GraphixTree
Japanese 3D Environment – In-Depth Tutorial Course[Udemy]


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Download Japanese 3D Environment – In-Depth Tutorial Course[Udemy]
Free Course | Tutorials | Size: 40GB
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The Content Details can be found below by pressing the View Demo & Info Button. GraphixTree.com Is a Free Graphics Content Provider Website Which Helps Beginner Graphic Designers As Well As FreeLancers who need some stuff Like Major Categories Tutorials, Magazines, Design Books, Manuals, Templates, Software Tools From Envato Elements, Graphicriver, Udemy, Lynda By Providing More Than 50 Categorised Necessary Materials Like 2D/3D Cad Software, Stock Footages, PSD Mockup, PSD Template, LightRoom Preset, Flyers, Vector, Web Banner, UI Examples, After Effects Template, After Effects Script, Premiere Pro Template, etc. All Software Tools, Good Quality Graphics design Tutorials including Photography To 2D/3D Animation, Videography are available here.

Those who are Beginner Graphic Designers Want to practice By Reverse Engineering The pre-made stuff from Envato Elements can do that by taking Our available Stuff. Here We Categorised All the Courses In Different Section Just Like 2D/3D Design, Architect, Motion Graphics Object, Gaming Graphics Elements, Product Design Under different Software Programmes Like Cinema 4D, AcceliCAD, Adobe Animate, After Effects, ArchiCAD, CAD Modelling, 3ds Max, Autocad, AutoDesk, Blender, Catia, ColorWay, MARI, Maya, MODO, MotionBuilder, Mudbox, NUKE, Revit, Sketchbook, Sketchup, Softimage, Solid Works, V-Ray, ZBrush, Camtasia, Character Animator, Digital Painting, Final Cut Pro, Unity, Rhino, Terragen Many More.

Requirements:
Basic knowledge of 3ds Max, Unreal, Substance Designer and Painter, Photoshop

Description
Instructor Info:

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info:

In this course, we will go over the entire process of how to create a Japanese Alley game environment. We will first start out with a blockout of the scene to achieve a proper sense of scale, and once that is done, we will go back to the blockout to 3d modeling the buildings. We will do a high poly to low poly workflow where we will create a high res and low res model and bake normal maps for them. We will go through the process of how to make the environment look realistic, how to use weighted vertex normals, and how to do smart, quick and clean unwrapping of uvs. Then we will jump into Substance Designer to create tilable textures such as metal, concrete, and tarmac. We will touch up on Substance Painter and little bit of Photoshop to texture our props. Once everything is modeled and textured, we will import everything in Unreal to setup our materials and lighting for a nice final render.

Who this course is for:
Anyone who wants to know how to create a game environment

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