Handgun for Video games Tutorial[Gumroad / Eugene Petrov] - GraphixTree Handgun for Video games Tutorial[Gumroad / Eugene Petrov] - GraphixTree
Handgun for Video games Tutorial[Gumroad / Eugene Petrov]


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Download Handgun for Video games Tutorial[Gumroad / Eugene Petrov]
Artstation | Free Course | Size: 35GB
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Check out more renders of this weapon here

In this tutorial, I will cover the full process of creating a game-ready weapon asset, aimed at modern FPS video games. I will show my working pipeline of creating hard surface high poly models in Zbrush using the Live Boolean feature, then creating a low poly optimized mesh in Maya.

Also, I will cover my methods of unwrapping and baking techniques to make sure the final low poly model looks nice and clean.

And finally, I’ll share my experience of approaching the texturing process in substance painter aimed at weapons and will show and comment on the whole process of texturing from start to finish without using any smart material

Complete Edition Content:

31 full HD Video Files of the complete narrated process of creating game ready assets (in English)
Zbrush scenes for high poly model
FPS hands mesh in holding and blank poses + textures
Maya scene for low poly model
Substance Painter alphas
Maya unlock normals script
Final Substance Painter Project file
Final Marmoset Toolbag file for all rendered images
Marmoset Toolbag baker scene
PSD File with bakes
PSD File with renders
2 reference boards were used for this tutorial

Duration:
36 hours of video in MP4 1920×1080 format with full audio commentary in English. Everything is recorded and commented on in real-time.

Software used in tutorial:

Maya 2018
Zbrush 2019
PureRef
UVLayout
Photoshop CS6
Substance Painter 2018 2.1
Rizom UV VS RS 2018.0
Marmoset Toolbag 3.05
Usage: all educational material such as videos, images, models, and textures are not for commercial use in any fashion.

Download Handgun for Video games Tutorial[[Gumroad / Eugene Petrov]] Free



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