Making a Graphic Novel[Bloop Animation] - GraphixTree Making a Graphic Novel[Bloop Animation] - GraphixTree
Making a Graphic Novel[Bloop Animation]

Download Making a Graphic Novel[Bloop Animation]
Free Course | Size: 21GB

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Making a Graphic Novel
The complete course to creating and publishing graphic novels and comic books
56 HD Video Lessons
A comprehensive online course with 56 video lessons, which can be viewed on any device.
The Best Starting Point
Learn the process of creating a graphic novel from start to finish, and make your book a reality.
Made for and by artists
We’ve designed this course to be tailored specifically for aspiring artists and creative people interested in making and publishing their own graphic novel. Self publishing a book of any kind is a complicated process, and a graphic novel is no different. This course will lay out all the different steps from idea to print. You will not find a more in-depth course on creating graphic novels and comic books anywhere else.
9 modules with 56 HD video lessons.
Learn Anywhere
Lessons look great on any device you own.
All original drawings, scripts and files featured in the course available for download.
Page Layout Template
A downloadable graphic novel page template for a quick start.
Downloadable Videos
An option to download all the video lessons for offline viewing.
Subtitles Available
Video lessons include subtitles in Spanish, Chinese, and Portuguese.
What will you learn?
We’ll start by briefly going over the history of comic books, publishing conventions, and learn the basic terminology we’ll be using throughout the course.
Comic Art Styles
After understanding the basics, we’ll go over approaches of different artists to handling individual elements of comic art, such as character, inking, panel layout, lettering and more.
Sequential Art Theory
Before making our own graphic novels, we’ll familiarize ourselves with with the theory behind the craft. Understanding closure & transitions, pacing, rhythm, pairing words and images, composition, clarity, readability, types of shots, and composing pages/spreads.
We’ll examine different ways a production can work, including planning our book with publishing in mind, how to mix traditional and digital media and how to work in a team vs. Solo.
An overview of writing a story with the graphic novel format in mind. Characters, setting, story structure, script writing, and writing with drawing.
Drawing Traditionally / Digitally
Once we’re ready to get dirty, we’ll learn how to actually draw our pages, setting up a page, penciling, inking and coloring it, in both digital and traditional forms.
Before wrapping up we’ll talk about getting a publisher, or how to self publish the book yourself. We’ll cover printing options, book design, distribution options and marketing strategy.
Super detailed,
fast paced.
We hate long, dragged-out tutorials. We believe in bite-sized lessons with a clear structure that get straight to the point without skipping any important information. We’ll take you step-by-step through the process of creating your graphic novel.
Animation training can get expensive.
Animation courses can be pricey, often in the thousands of dollars. These programs cover entire skill sets, including many topics you’ll probably never use. Our courses are just the right size and very cost-effective, teaching exactly what you need to know to start animating right away.
Course structure
Click to show lessons

01: Introduction

02: Finding Your Style

03: Sequential Art Theory

04: Process and Pipeline

05: Story

06: Traditional Drawing

07: Digital Drawing

08: Tones & Color

09: Publishing

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